Seeking Asylum is a two-player board game where one player takes the role of a refugee seeking asylum, and the other takes the role of European border control. The goal of the refugee is to successfully gain asylum status in one of the 32 nations, while the player representing the states tries to prevent this from happening. The game elements on the playing field, which switches multiple times during the game, are generated automatically using UNHCR data about refugee admission in 32 European states in 2017. With the game we are exploring if games can be a tool to create awareness about complex issues, in this case, fostering empathy for the experience of being a refugee. The project was created in collaboration with Alice Fada and Allessandra Puricelli in a master class led by Ted Davis at FHNW HGK Basel.
© Andreas Solhøj Hansen 2015-2020.